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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Adding a button to restore purchases

On platforms that support it (Google Play and Universal Windows Applications, most notably), if you purchase something, uninstall, and then reinstall a game using Unity IAP, it automatically restores any products the user owns during the first initialization following reinstallation.

For those on iOS, users must have the ability to restore their purchases via a button due to Apple requiring them to reauthenticate their password before it happens. Not doing so will prevent our game from being accepted on the iOS App Store, so it's a good idea to include this functionality if we wish to deploy there. Let's look at the steps to do just that:

  1. Go to the Hierarchy window and select the Remove Ads Button object. Once selected, duplicate it by pressing Ctrl + D.
  2. Change the duplicate's name by selecting it and changing its name to Restore Button in the Inspector window.
  3. From the Hierarchy window, open up the Text object and change the text to...
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