Once you have created your level's geometry and the scene is looking just the way you want it to, you might want your sound effects to correspond to that look. Sound behaves differently depending upon the environment in which it is projected, so it can be a good idea to make it reverberate accordingly. In this recipe, we will address this acoustic effect by using Reverb Zones.
Simulating acoustic environments with Reverb Zones
Getting ready
For this recipe, we have prepared the ReverbZone.unitypackage file, containing a basic level named reverbScene and a prefab, Signal. The package can be found in the 04_09 folder.