When creating a large object, there is not only the desire to Texture it as a whole, but also to add details that can make it look better when viewed up close. To overcome the need for large, memory-hogging, highly-detailed texture maps, the use of Detail maps can make a real difference.
In this recipe, we will add Detail maps to a rocket toy by applying a Detail mask and a Detail Normal map. In our case, we want to add a textured quality (and a stripe pattern) to the green plastic, except in the region where there is a battery compartment and the toy's logo:
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