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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Changing the editor's font


As we saw from our blackjack game, fonts in Tkinter are usually handled by a font argument against a widget. The Text widget is no exception, this takes the same argument in the same format—a tuple of (family, size, styles).

To change the font in our text editor, we could decide ourselves what font the editor should be in and hard-code that into the declaration of our TextArea instance. However, we cannot guarantee that the user has that font installed, nor can we assume that they like writing in that font! We also cannot assume what font size the user can read best. The only solution is to allow the user to choose their own font settings and find a way of saving their chosen configuration for the next time they open our application.

Since .yaml files are working out so well, we shall just use these for persistent storage.

Note

Other options for persistent storage include plain text files, pickle, shelve or SQLite (which will be covered in a later chapter of this book...

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