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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Saving a movie of an animation in Chrome


In this chapter, we've showed you various ways to create animations. Sometimes, however, people don't have a WebGL-enabled browser, or you want to just share the resulting animation and not the WebGL website. In these cases, it would be very helpful to be able to just save the animation to your local filesystem and share it. In this recipe, we show you one approach you can use for this scenario.

Getting ready

To work with this recipe, you need to make sure that you use Google Chrome. We use an internal functionality to save the animation as a WebM file, which unfortunately, still only works on Google Chrome. We don't have to create the complete functionality for this recipe from scratch, as there is a library available that handles the low-level technical stuff for us: CCapture (https://github.com/spite/ccapture.js/). To work with this library, we need to load the following two JavaScript files at the top of our HTML page:

  <script src="../libs/CCapture...
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