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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Animating using morph targets


When modeling 3D objects and characters, there are generally two different ways of creating animations. You can animate using morph targets, or you can use skeleton-and-bones-based animations. Three.js facilitates both of these approaches. In this recipe, we'll look at the morph-based animation. With morph-based animations, like the name implies, you morph one geometry shape into another. This works great for facial expressions and other very detailed animations.

Getting ready

For this recipe, we don't require any additional libraries as morph-based animations are supported by the standard Three.js distribution. To make this recipe more understandable, we use an existing 3D model to demonstrate how morphing works. You can see the model and the available morphs when you open the 07.02-animation-with-morphing.html example in your browser. You will see something similar to what is shown in the following screenshot:

In this example, you can see a simple model of a...

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