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The Reinforcement Learning Workshop

You're reading from   The Reinforcement Learning Workshop Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Length 822 pages
Edition 1st Edition
Languages
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Authors (9):
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Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Author Profile Icon Dr. Alexandra Galina Petre
Dr. Alexandra Galina Petre
Anand N.S. Anand N.S.
Author Profile Icon Anand N.S.
Anand N.S.
Quan Nguyen Quan Nguyen
Author Profile Icon Quan Nguyen
Quan Nguyen
Anthony So Anthony So
Author Profile Icon Anthony So
Anthony So
Mayur Kulkarni Mayur Kulkarni
Author Profile Icon Mayur Kulkarni
Mayur Kulkarni
Aritra Sen Aritra Sen
Author Profile Icon Aritra Sen
Aritra Sen
Alessandro Palmas Alessandro Palmas
Author Profile Icon Alessandro Palmas
Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Author Profile Icon Emanuele Ghelfi
Emanuele Ghelfi
Saikat Basak Saikat Basak
Author Profile Icon Saikat Basak
Saikat Basak
+5 more Show less
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Table of Contents (14) Chapters Close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations FREE CHAPTER 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

The Workings of Monte Carlo Methods

Monte Carlo methods solve reinforcement problems by averaging the sample returns for each state-action pair. Monte Carlo methods work only for episodic tasks. This means the experience is split into various episodes and all episodes finally terminate. Only after the episode is complete are the value functions recalculated. Monte Carlo methods can be incrementally optimized episode by episode but not step by step.

Let's take the example of a game like Go. This game has millions of states; it is going to be difficult to learn all of those millions of states and their transition probabilities beforehand. The other approach would be to play the game of Go repeatedly and assign a positive reward for winning and a negative reward for losing.

As we don't have information about the policy of the model, we need to use experience samples to learn. This technique is also a sample-based model. We call this direct sampling of episodes in Monte...

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