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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Utilizing TAA

Unlike the previously discussed anti-aliasing methods, which only consider spatial information, TAA is based on temporal information – that is, it utilizes both the current and previous frames to smooth out these aliasing artifacts. The reason aliasing artifacts happens is because of insufficient samples; TAA solves this by sampling data over the frame sequence, significantly reducing the pressure on a single frame.

The basic idea is to apply subpixel jittering – that is, slightly shift the projection matrix of the camera for each new frame. This results in slightly different viewpoints for each frame, giving us more information about the scene than a static viewpoint would. When sampling textures during rendering, the resulting color value can be different due to the jitter. This creates a different aliasing pattern per frame, which, when accumulated over time, averages out and reduces the visible aliasing in the scene. This is demonstrated in the following...

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