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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Creating an image view

Image views provide a way to interpret images in terms of size, location, and format, except in terms of their layout, which needs to be transformed explicitly and transitioned using image barriers. In this recipe, you will learn how to create an image view object in Vulkan.

Getting ready

Image views are stored and managed by the VulkanCore::Texture class in the repository.

How to do it…

Creating an image view is easy; all you need is the handle of the image it is associated with and the region of the image that you would like to represent:

VkDevice device;  // Valid Vulkan Device
VkImage image;    // Valid Image object
VkFormat format;
uint32_t numMipLevels;  // Number of mip levels
uint32_t layers;  // Number of layers (cubemap faces)
const VkImageViewCreateInfo imageViewInfo = {
    .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
    .image = image,
    .viewType =
        VK_IMAGE_VIEW_TYPE_2D,  // 1D, 2D, 3D, Cubemap
                                // and arrays
    .format = format,
    .components =
        {
            .r = VK_COMPONENT_SWIZZLE_IDENTITY,
            .g = VK_COMPONENT_SWIZZLE_IDENTITY,
            .b = VK_COMPONENT_SWIZZLE_IDENTITY,
            .a = VK_COMPONENT_SWIZZLE_IDENTITY,
        },
    .subresourceRange = {
        .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
        .baseMipLevel = 0,
        .levelCount = numMipLevels,
        .baseArrayLayer = 0,
        .layerCount = layers,
    }};
VkImageView imageView{VK_NULL_HANDLE};
VK_CHECK(vkCreateImageView(device, &imageViewInfo,
                           nullptr, &imageView));

Without an image view, a texture cannot be used by shaders. Even when used as color attachments, images need image views.

You have been reading a chapter from
The Modern Vulkan Cookbook
Published in: Apr 2024
Publisher: Packt
ISBN-13: 9781803239989
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