Adding three-point lighting to the scene
A major part of rendering is lighting. Without lights, our render would be completely dark, and it would be impossible to see anything. Up to this point, we've been working in Viewport Shading modes such as Solid, MatCap, and Material Preview, each of which gives us default lighting so that we don't have to worry about lights while we work on our sculptures. But now is the time to be more creative with our lighting and customize the look and feel of our finished sculpture by placing our own lights in the scene instead of using default lighting.
We can use a classic setup for lighting called three-point lighting. This type of lighting is an easy way to get started and produces high-quality results. A diagram of this lighting setup can be seen in the following screenshot:
This involves a Key Light that lights the subject from the front; this is the...