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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Technical requirements

For sculpting in Blender, you will of course need a computer that can run the latest version of Blender. Blender works on all major operating systems, including Windows 8.1, 10, and 11, macOS 10.13+, and Linux. 3D sculpting primarily utilizes the CPU and RAM. A high-end graphics card (GPU) can help for rendering and viewport performance but isn't as important for sculpting performance as the CPU and RAM. You can read more about Blender's hardware requirements here: https://www.blender.org/download/requirements/.

We will need a recent version of Blender that has the latest sculpting features. The features we need are available in Blender version 2.93 and later. Blender 2.93 is a Long-Term Support (LTS) release, so it will get continued support and fixes until June 2023. Blender does not currently have an auto-updater, so if you've downloaded Blender before, you should check that you have at least version 2.93.6 before following along with this...

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