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Rust Web Programming

You're reading from   Rust Web Programming A hands-on guide to developing, packaging, and deploying fully functional Rust web applications

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803234694
Length 666 pages
Edition 2nd Edition
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Author (1):
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Maxwell Flitton Maxwell Flitton
Author Profile Icon Maxwell Flitton
Maxwell Flitton
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Toc

Table of Contents (27) Chapters Close

Preface 1. Part 1:Getting Started with Rust Web Development FREE CHAPTER
2. Chapter 1: A Quick Introduction to Rust 3. Chapter 2: Designing Your Web Application in Rust 4. Part 2:Processing Data and Managing Displays
5. Chapter 3: Handling HTTP Requests 6. Chapter 4: Processing HTTP Requests 7. Chapter 5: Displaying Content in the Browser 8. Part 3:Data Persistence
9. Chapter 6: Data Persistence with PostgreSQL 10. Chapter 7: Managing User Sessions 11. Chapter 8: Building RESTful Services 12. Part 4:Testing and Deployment
13. Chapter 9: Testing Our Application Endpoints and Components 14. Chapter 10: Deploying Our Application on AWS 15. Chapter 11: Configuring HTTPS with NGINX on AWS 16. Part 5:Making Our Projects Flexible
17. Chapter 12: Recreating Our Application in Rocket 18. Chapter 13: Best Practices for a Clean Web App Repository 19. Part 6:Exploring Protocol Programming and Async Concepts with Low-Level Network Applications
20. Chapter 14: Exploring the Tokio Framework 21. Chapter 15: Accepting TCP Traffic with Tokio 22. Chapter 16: Building Protocols on Top of TCP 23. Chapter 17: Implementing Actors and Async with the Hyper Framework 24. Chapter 18: Queuing Tasks with Redis 25. Index 26. Other Books You May Enjoy

Defining channel messages

Our runner actor needs to periodically send messages to our state actor and then send a batch of chats to a server. Considering the functionality of our runner actor, we can see that it does not need a state but does need to send messages. Before building our runner actor, we must build the messages that will be sent to actors and servers. In the src/actors/messages.rs file, we start by importing what we need with the following code:

use serde::Serialize;
use std::env;

We will be using the Serialize trait to enable us to process the body data from HTTP requests. Now that we have imported what we need, we can define the type of messages that are being sent to actors. If we think about what we need, we will be sending messages to the state actor to either get cached data or insert data. The state actor can return data and return empty data if there are no chats cached. Considering that we have three different types of messages, we have the following enum...

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