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Rust Web Programming
Rust Web Programming

Rust Web Programming: A hands-on guide to developing fast and secure web apps with the Rust programming language

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Profile Icon Maxwell Flitton
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Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5 (6 Ratings)
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Arrow left icon
Profile Icon Maxwell Flitton
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₱2245.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5 (6 Ratings)
Paperback Feb 2021 394 pages 1st Edition
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₱579.99 ₱1796.99
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₱2245.99
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Rust Web Programming

Chapter 1: Quick Introduction to Rust

Rust is growing in popularity, but it is described as having a steep learning curve. By covering the basic rules of Rust, as well as how to manipulate a range of data types and variables, we will be able to write simple programs in the same fashion as dynamically typed languages with close to the same lines of code.

In this chapter, we will cover the main differences between Rust and generic dynamic languages to provide you with a quick understanding of how to utilize Rust. Installation and project management will be covered in the next chapter. Therefore, it's advised that you code the examples covered in this chapter using the online Rust playground.

In this chapter, we will cover the following topics:

  • Reviewing data types and variables in Rust
  • Controlling variable ownership
  • Building structs
  • Metaprogramming with macros

Let's get started!

Technical requirements

For this chapter, we only need access to the internet as we will be using the online Rust playground to implement all the code. The code examples provided can be run in the online Rust playground at https://play.rust-lang.org/.

For detailed instructions, please refer to the README file at https://github.com/PacktPublishing/Rust-Web-Programming/tree/master/Chapter01. You will also find all the source code used in this chapter at the preceding link.

The CiA videos for this book can be viewed at: http://bit.ly/3jULCrw

Reviewing data types and variables in Rust

If you have coded in another language, you will have used these data types already. However, Rust has some quirks that can throw developers, especially if they come from dynamic languages. In order to see the motivation behind these quirks, it's important that we explore why Rust is such a paradigm-shifting language.

Why Rust?

With programming, there is usually a trade-off between speed/resources and development speed/safety. Low-level languages such as C/C++ can give the developer fine-grained control over the computer with fast code execution and minimal resource consumption. However, this is not free. Manual memory management can induce bugs and security vulnerabilities. On top of this, it takes more code and time to solve a problem in a low-level language. As a result of this, C++ web frameworks do not take up a large share of web development. Instead, it made sense to go for high-level programming languages where developers can solve problems safely and quickly.

However, it has to be noted that this memory safety comes at a cost. Languages such as Python, JavaScript, PHP, and Java keep track of all the variables defined and their references to a memory address. When there are no more variables pointing to a memory address, the data in that memory address gets deleted. This process is called garbage collection and consumes extra resources and time.

With Rust, memory safety is ensured without the costly garbage collection process. Instead, the compiler maps the variables, enforcing rules to ensure safety via a mechanism called the borrow checker. Because of this, Rust has enabled rapid, safe problem solving with truly performant code, thus breaking the speed/safety trade-off. As more data processing, traffic, and complex tasks are lifted into the web stack, Rust, with its growing number of web frameworks and libraries, has now become a viable choice for web development.

Before we get into developing a web app in Rust, we're going to briefly cover the basics of Rust. All of the code examples provided can be run in the online Rust playground at https://play.rust-lang.org/.

In the Rust playground, you may have the following layout:

fn main() {
    println!("Hello, world!");
}

The main function is the entry point where the code is run. If you're coming from a JavaScript or PHP background, your entry point is the first line of the file that is directly run, and the whole code block is essentially a main function. This is also true of Python; however, a closer analogy would be the main block that would be run if the file is directly run by the interpreter:

if __name__ == "__main__":
  print("Hello, World!")

This is often used to define an entry point in something such as a Flask application.

Using strings in Rust

Rust, like other languages, has typical data formats such as strings, integers, floats, arrays, and hash maps (dictionaries). However, because of the way in which Rust manages memory, there are some quirks we have to look out for when using them. These quirks can be easily understood and handled but can trip up experienced developers from dynamic languages if they are not warned about them.

In this section, we will cover enough memory management that we can start defining and using various data types and variables. We will dive into the concepts of memory management in more detail in the Controlling variable ownership section, later in this chapter.

We will start off with strings. We can create our own print function that accepts a string and prints it:

fn print(input_string: String) {
    println!("{}", input_string);
}
fn main() {
    let test_string = String::from("Hello, World!");
    print(test_string);
}

Here, we defined a string using the from function in the String object, and then passed it through our own print function to print it using Rust's built-in println! function. (Technically, this is a macro;! denotes that we can put multiple parameters inside the parentheses. We will cover macros later.)

Notice that the print function expects the String object to be passed through. This is the minimum amount of typing that's needed for a function. Now, we can try something a bit more familiar for a dynamic language. We don't call a String object function; we just define the string using quotation marks:

fn print(input_string: str) {
    println!("{}", input_string);
}
fn main() {
    let test_string = "Hello, World!";
    print(test_string);
}

What we have done here is defined a string literal and passed it through the print function to be printed. However, we get the following error:

error[E0277]: the size for values of type `str` cannot be known at compilation time

In order to understand this, we have to have a high-level understanding of stack and heap memory.

Stack memory is fast, static, and allocated at compile time. Heap memory is slower and allocated at runtime. String literals can vary in size as they are the string data that we refer to. String objects, on the other hand, have a fixed size in the stack that consists of a reference to the string literal in the heap, the capacity of the string literal, and the length of the string literal. When we pass a string literal through our own print function, it will have no idea of the size of the string literal being passed through. String literals can be converted into strings with to_string:

fn print(input_string: String) {
    println!("{}", input_string);
}
fn main() {
    let test_string = "Hello, World!";
    print(test_string.to_string());
}

Here, we converted the string literal just before passing it through the print function. We can also get the print function to accept a string literal reference by borrowing it using the & operator:

fn print(input_string: &str) {
    println!("{}", input_string);
}
fn main() {
    let test_string = &"Hello, World!";
    print(test_string);
}

Borrowing will be covered later in this chapter. What is essentially happening here is that test_string is merely a reference to the string literal, which is then passed through to the print function. One last thing we must note about strings is that we can get the string literal from the string with the as_str method.

Understanding integers and floats

Rust has signed integers (denoted by i) and unsigned integers (denoted by u) that consist of 8, 16, 32, 64, and 128 bits. The math behind binary notation is not relevant for the scope of this book. What we do need to understand, though, is the range of numbers allowed in terms of bits. Because binary is either 0 or 1, we can calculate the integer range by raising two to the power of the number of bits. For example, for 8 bits, 2 to the power of 8 equates to 256. Considering the 0, this means that an i8 integer should have a range of 0 to 255, which can be tested by using the following code:

let number: u8 = 255;

Let's take a look at the following code:

let number: u8 = 256;

It's not surprising that the preceding code gives us the following overflow error:

literal `256` does not fit into the type `u8` whose range is `0..=255`

What's not expected is if we change it to a signed integer:

let number: i8 = 255;

Here, we get the following error:

literal `255` does not fit into the type `i8` whose range is `-128..=127`

This is because unsigned integers only house positive integers and signed integers house positive and negative integers. Since bits are memory size, the signed integer has to accommodate a range on both sides of zero, so the modulus of the signed integers is essentially half.

In terms of floats, Rust accommodates f32 and f64 floating points, which can be both negative and positive. Declaring a floating-point variable requires the same syntax as integers:

let float: f32 = 20.6;

It has to be noted that we can also annotate numbers with suffixes, as shown in the following code:

let x = 1u8;

Here, x has a value of 1 with the type of u8. Now that we have covered floats and integers, we can use vectors and arrays to store them.

Storing data in vectors and arrays

Rust stores sequenced data in vectors and arrays. Arrays are generally immutable and don't have push functions (append for Python). They also only accommodate one data type. This can be managed using structs and traits, but this will be covered later on in this chapter. You can define and loop through arrays and vectors with fairly standard syntax:

let int_array: [i32; 3] = [1, 2, 3];
for i in int_array.iter() {
  println!("{}", i);
}
let str_vector: Vec<&str> = vec!["one", "two", "three"];
for i in str_vector.iter() {
  println!("{}", i);
}
let second_int_array: [i32; 3] = [1, 2, 3];
let two = second_int_array[1];

Let's try and append "four" to our str_vector:

str_vector.push("four");

Here, we get an error about how we cannot borrow as mutable. This is because, by default, variables defined in Rust are not mutable. This can be easily remedied by putting a mut keyword in front of the variable's name:

let mut str_vector: Vec<&str> = vec!["one", "two",    "three"];

This also works for strings and numbers. While it might be tempting to define everything as a mut variable, this forced immutability not only has performance benefits, but it also improves the safety. If you are not expecting a variable to change in a complex system, then not allowing it to mutate will throw up the error right then as opposed to allowing silent bugs to run in your system.

Mapping data with hash maps

In some languages, hash maps are referred to as dictionaries. In order to define a hash map in Rust, we must import the hash maps from the standard library. Once we've defined a new hash map, we can insert an entry, get it out of the hash map, and then print it:

use std::collections::HashMap;
fn main() {
    let mut general_map: HashMap<&str, i8> =        HashMap::new();
    general_map.insert("test", 25);
    let outcome: i8 = general_map.get("test");
    println!("{}", outcome);
}

With this, we get the following error for defining the outcome variable:

expected `i8`, found enum `std::option::Option`

Here, we can see that the get method does not actually return an i8 type, despite us inserting an i8 type into the hash map. It's returning an Option enum instead. This is because the get method could fail. We could pass in a key that does not exist. Therefore, we have to unwrap the option to get the value we're aiming to get:

let outcome: Option<&i8> = general_map.get("test");
println!("here is the outcome {}", outcome.unwrap());

However, directly unwrapping the result can result in an error being raised. Because Optional is either Some or None, we can exploit Rust's match statement to handle the outcome:

match general_map.get("test") {
    None => println!("it failed"),
    Some(result) => println!("Here is the result: {}",        result)
}

Here, if the result is None, then we print that it failed. If the result is Some, we access the result in the Optional wrapper and print it. The arrows in the match statement can have their own code blocks. For instance, we can nest a match statement within a match statement. For instance, we can perform another lookup if the original lookup fails. In the following code, we can check to see if there's an entry under the "testing" key. If it's not there, we can then check to see if there's an entry under the "test" key. If that fails too, we must give up:

match general_map.get("testing") {
    None => {
        match general_map.get("test") {
            None => println!("Both testing and test                 failed"),
            Some(result) => println!("testing failed but                 test is: {}", result)
            }
      },
      Some(result) => println!("Here is the result: {}",          result)
}

Calling the insert function again with the same key will merely update the value under that key. Calling the remove function from the hash map with the desired key will remove the entry if it exists. There are some experimental functions such as reserve allocations, capacity, and more that will move to the stable build of Rust in time. Be sure to check the official Rust documentation for more functions for the hash map at https://doc.rust-lang.org/beta/std/collections/struct.HashMap.html.

Crates, tooling, and documentation will be covered in Chapter 2, Designing Your Web Application in Rust. Note that the hash map in this example can only accept i8 integers. We will cover how to enable different data types so that they can be stored with structs later in this chapter.

Handling results and errors

Like other languages, Rust throws and handles errors. It manages errors through two different types: Option and Result. We saw Option in action in the hash map, where we had to unwrap the get function to access the data in the hash map. Since Option only returns None or Some, Result returns Err or Some.

This is fairly similar, however, if Err is exposed, as the Rust program panics and the program crashes with what is in the outcome of Err. While there will be plenty of opportunities to throw errors, we will also want to throw our own when needed. When systems become more complex, it can be handy to purposefully throw errors if there is any undesired behavior. A good example is inserting data into a Redis cache.

Technically, there is nothing stopping us from inserting a range of keys into Redis. In order to prevent this, if the key is not an expected variant of what we want, we should throw an error. Let's demonstrate how to throw an error, depending on the data:

fn error_check(check: bool) -> Result<i8, &'static str> {
    if check == true {
        Err("this is an error")
    } else {
        Ok(1)
    }
}
fn main() {
    let result: i8 = error_check(false).unwrap();
    println!("{}", result);
} 

Note that there is no return keyword. This is because the function returns the final expression in the function when there is no semicolon at the end of the expression. In our function, if we set the input to true, we get the following error:

thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: "this is an error"'

This Result wrapper gives us a lot of control of the outcome. Instead of throwing try and except blocks, we can wait until we're ready to handle the error. We can build a simple error handling function with a match statement:

fn error_check(check: bool) -> Result<i8, &'static str> {
    if check == true {
        return Err("this is an error")
    } else {
        return Ok(1)
    }
}
fn describe_result(result: Result<i8, &'static str>) {
    match result {
        Ok(x) => println!("it's a result of: {}", x),
        Err(x) => println!("{}", x)
    }
}
fn main() {
    let result: Result<i8, &'static str> =        error_check(true);
    describe_result(result);
}

In the wild, this comes in useful when we must roll back a database entry or clean up a process before throwing an error. We also have to note the typing for Result. In this result, we return an i8 integer (we can return other variables), but we can also return a reference to a string literal that has the 'static notation. This is the lifetime notation. We will cover lifetime notation in more detail later in this chapter, but for now, the 'static notation is telling the compiler that the error string will stay around for the entire runtime of the program.

This makes sense, as we would hate to lose the error message because we moved out of scope. Also, it's an error, so we should be ending the program soon. If we want to tolerate an outcome, we should be reaching for the option and handling None. We can also signpost a little more with the expect function as opposed to using unwrap. It still unwraps the result, but adds an extra message in the error trace:

let result: i8 = error_check(true).expect("this has been     caught");

We can also directly throw errors with the panic function:

panic!("throwing some error");

We can also check for an error using is_err:

result.is_err()    

This returns a bool value. As we can see, Rust supports a range of error handling. It is advised to keep these as simple as possible. For most processes in a simple web app, unwrapping straight away and throwing the error as soon as possible will manage most situations.

Now that we can utilize basic data structures while navigating Rust's quirks, we have to address problems around controlling the ownership of these data structures.

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Key benefits

  • Build scalable web applications in Rust using popular frameworks such as Actix, Rocket, and Warp
  • Create front-end components that can be injected into multiple views
  • Develop data models in Rust to interact with the database

Description

Are safety and high performance a big concern for you while developing web applications? While most programming languages have a safety or speed trade-off, Rust provides memory safety without using a garbage collector. This means that with its low memory footprint, you can build high-performance and secure web apps with relative ease. This book will take you through each stage of the web development process, showing you how to combine Rust and modern web development principles to build supercharged web apps. You'll start with an introduction to Rust and understand how to avoid common pitfalls when migrating from traditional dynamic programming languages. The book will show you how to structure Rust code for a project that spans multiple pages and modules. Next, you'll explore the Actix Web framework and get a basic web server up and running. As you advance, you'll learn how to process JSON requests and display data from the web app via HTML, CSS, and JavaScript. You'll also be able to persist data and create RESTful services in Rust. Later, you'll build an automated deployment process for the app on an AWS EC2 instance and Docker Hub. Finally, you'll play around with some popular web frameworks in Rust and compare them. By the end of this Rust book, you'll be able to confidently create scalable and fast web applications with Rust.

Who is this book for?

This book on web programming with Rust is for web developers who have programmed in traditional languages such as Python, Ruby, JavaScript, and Java and are looking to develop high-performance web applications with Rust. Although no prior experience with Rust is necessary, a solid understanding of web development principles and basic knowledge of HTML, CSS, and JavaScript are required if you want to get the most out of this book.

What you will learn

  • Structure scalable web apps in Rust in Rocket, Actix Web, and Warp
  • Apply data persistence for your web apps using PostgreSQL
  • Build login, JWT, and config modules for your web apps
  • Serve HTML, CSS, and JavaScript from the Actix Web server
  • Build unit tests and functional API tests in Postman and Newman
  • Deploy the Rust app with NGINX and Docker onto an AWS EC2 instance
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Publication date : Feb 26, 2021
Length: 394 pages
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Language : English
ISBN-13 : 9781800560819
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Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781800560819
Languages :

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Table of Contents

17 Chapters
Section 1:Setting Up the Web App Structure Chevron down icon Chevron up icon
Chapter 1: Quick Introduction to Rust Chevron down icon Chevron up icon
Chapter 2: Designing Your Web Application in Rust Chevron down icon Chevron up icon
Section 2:Processing Data and Managing Displays Chevron down icon Chevron up icon
Chapter 3: Handling HTTP Requests Chevron down icon Chevron up icon
Chapter 4: Processing HTTP Requests Chevron down icon Chevron up icon
Chapter 5: Displaying Content in the Browser Chevron down icon Chevron up icon
Section 3:Data Persistence Chevron down icon Chevron up icon
Chapter 6: Data Persistence with PostgreSQL Chevron down icon Chevron up icon
Chapter 7: Managing User Sessions Chevron down icon Chevron up icon
Chapter 8: Building RESTful Services Chevron down icon Chevron up icon
Section 4:Testing and Deployment Chevron down icon Chevron up icon
Chapter 9: Testing Our Application Endpoints and Components Chevron down icon Chevron up icon
Chapter 10: Deploying Our Application on AWS Chevron down icon Chevron up icon
Chapter 11: Understanding Rocket Web Framework Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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(6 Ratings)
5 star 16.7%
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2 star 33.3%
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Amazon Customer May 13, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
So I got this book, as I wanted to learn Rust. I had no prior experience with Rust before. But, I was hearing a hype about it. So, I decided I'd get a book and learn about it. This book definitely teaches you the basics to get going and understand Rust. I was able to code some basic stuff to start off on. If you plan to learn Rust and are new to it, you should definitely get this book and get your Rust skills going.
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VITA Dec 15, 2022
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Very good book, explain very well. Actix framework major parts covered. But rocket framework not fully covered.For rust beginners this is one of the best book.
Amazon Verified review Amazon
David V Humphreys May 08, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Excellent book, very informative.
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E. Leonard Sep 07, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
The title begins with an overview of the Rust language, the pace of which would suit a programmer coming from another language over to rust more than someone with no programming experience. This is further built upon with a tour of the Cargo system in Rust which is well written and informative without being overbearing. I would suspect for most people Rust is not their first language and therefore at this point in Rust's maturity and user-base I feel the pacing here is suited to the likeliest audience.On to building web services. The book teaches how to use the Actix framework which is a hugely popular choice, it covers how to handle async and how to process all the typical HTTP traffic related to web applications and services and the errors you will likely incur. Again if you're coming from another web-scale language you will be learning some syntax and packages usage more than new concepts. This is a positive or a negative depending on your expectations. You then build upon these basics by adding a persistence layer using Postgres and this is no heavier or more cumbersome than it is for other languages thankfully.Finally, we're on the home straight of test and deployment.I didn't actually deploy my code-along to AWS, I mostly used the book as a preparation for writing a web service in Rust as a proof of concept in my work, referring back to the book as well as Googling to resolve my issues and wrong turns. I felt the book was very much pitched at conversion programmers looking to onboard Rust and think a complete newbie might be overwhelmed as there is a lot to tackle here. I haven't decided to rewrite all my projects in Rust but neither have I vowed not to use Rust again. This book is a satisfactory way to map your knowledge to a new language, framework and associated ecosystem packages. I enjoyed the further reading recommendations to bolster what I had learned about Rust on the journey. The quality of the content and the writing style were good. Would give this a 4/5.
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Turing Complete Mar 22, 2022
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
I've learned to program from many books and have over 10 years of experience in the field. This is the most poorly written programming book I've ever read; it's the first time I've felt like my role was more around editing and less around learning.A good practice when writing a technical book like this is to place the path to the file above code snippets. This makes it clear where you need to edit code. In this book they are strewn about in the paragraphs above the code blocks making it require a good deal of mental processing to manual map the snippets to the place you have to edit. This becomes problematic when the book has two code snippets right next to each other; it becomes easy to put the code in the wrong file.Especially irritating are the syntax errors in the code examples themselves. I was eventually able to fix them but this is the last thing an author can allow in a book teaching people to code! *Some* of the errors I found include an extra garbage character in the Cargo.toml file on page 156, miss-spelled css properties on page 197, and other things I'm too tired to catalog.The combination of poor code referencing and quality issues in the code itself caused me to spend way more time just decrypting the book than paying attention to the actual content I actually cared about.Finally, the version of actix-web is 2 major versions out of date, and of course the other libraries are stale as well. While trying to debug a cryptic error I was getting from the serde crate which does JSON deserialization the solution was to ... upgrade. This of course isn't an option because the versions are now so old that doing so would break everything else and would have rendered the rest of the book unusable.I do think the author is smart. It provides good design practices and tells you how to build an app from scratch and host it the way you would do so in the real world. Someone new to rust programming can benefit from the high level overview. I did manage to get some very valuable information out of the book even if I felt I spent too much effort to get it.But my honest opinion is you are better off looking for a more modern book. The web technologies and rust crates have significantly evolved since this was published and the book hasn't been updated. Look somewhere else.
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USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela