Summary
In this section, we covered how we can create our own animation with as little as a single video camera. First, we looked at some of the major considerations when it comes to filming, what to avoid, and what steps we can take to bring even more accuracy.
Then we started using DeepMotion, exploring the various animation settings that it can offer us, including some artificial intelligence functionality. We looked at some best practices when it comes to these functions and the use of reruns before committing to the final animation.
Building on what we learned in the previous chapters, we once again retargeted our bespoke motion capture and applied it to our MetaHuman character, while looking a little more closely at A-poses versus T-poses. Finally, we covered an effective workaround for issues arising around those poses.
In the next chapter, we are going to look at the Level Sequencer and the Control Rig, and how to further refine our custom motion capture.