Using sound in Blender
Our first order of business is to get our audio into Blender so that we can hear it when the animation is played. Being able to hear the audio in the same program we use to animate is indispensable, especially for an animation of someone talking.
In the following section, we will learn how to import audio into our scene, then we’ll learn how to edit it (though editing may not even be necessary if you’ve chosen to use the provided voiceover file). Once we’re satisfied with the audio, I’ll reveal an easily overlooked setting that ensures our audio plays in sync with the animation.
Importing audio files into the Video Sequencer
Let’s start by importing our sound file into the scene. Note that this does not require adding a Speaker object in 3D space!
Figure 9.1: An unnecessary Speaker object
Those things are for simulating a particular sound source, panning and fading the audio based on the...