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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
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Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

The Graph Editor

In the previous chapter, we created a rudimentary animation while limiting our keyframe editing to Blender’s Timeline. While this was necessary to keep things simple at first, we concealed some important animation workflows for the sake of brevity. For most animations, using only the Timeline would be very frustrating!

The next most important tool for 3D animation in Blender is the Graph Editor. In addition to doing almost anything the Timeline can do, the Graph Editor displays both the time and value of keyframes, along with the resulting animated property they affect, on a 2D graph.

To learn about the Graph Editor and what makes it so useful, we’ll put it to practice in this chapter by animating one of the most popular case studies in the animation industry – a bouncing ball.

For nearly a hundred years, the bouncing ball has been a well-known learning exercise in both 2D and 3D animation. If we want our bouncing ball to look realistic...

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