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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

The Simple Factory pattern

Kitty decides to do a little research on patterns. She wasn’t a computer science major in college and had only heard of patterns in her coding class. Kitty looks around and finds some blog articles on something called the Simple Factory pattern. Perfect, she thinks. This being her first coding project since college, and since she has a lot riding on her code (see what I did there?), she decides that something with simple right there in the name is a good place to start.

According to the blogs, all she has to do is move her instantiation logic into its own class, called a factory class. This is done, say the articles, to decouple the instantiation logic from the main program. This should get her closer to honoring the open-closed principle and should make her code more flexible.

She returns to her IDE and adds a class called SimpleBicycleFactory and moves her instantiation logic there. The logic is the same as that shown previously:

public...
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