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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Rendering a Square

Follow the given steps:

  1. Open the ch02_01_square.html file in a code editor (ideally one that supports syntax highlighting).
  1. Examine the structure of this file with the help of the following diagram:
  1. The web page contains the following:
  • The <script id="vertex-shader" type="x-shader/x-vertex"> script contains the vertex shader code.
  • The <script id="fragment-shader" type="x-shader/x-fragment"> script contains the fragment shader code. We won't pay attention to these two scripts as they will be the main point of study in the next chapter. For now, simply notice that we have a fragment shader and a vertex shader.
  • The next script on our web page, <script type="text/javascript">, contains all the JavaScript WebGL code that we will need. This script is divided into the...
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