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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
Languages
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Texturing the Cube

Let's cover an example where we add a texture map to a cube:

  1. Open the ch07_01_textured-cube.html file in your editor. If you open it in a browser, you should see a scene that looks like the following screenshot:
  1. Let's load the texture image. At the top of the script block, add a new variable to hold the texture:
let texture;
  1. At the bottom of the configure function, add the following code, which creates the texture object, loads an image, and sets the image as the texture data. In this case, we'll use a PNG image with the WebGL logo as our texture:
texture = gl.createTexture();

const image = new Image();

image.src = '/common/images/webgl.png';

image.onload = () => {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA,
gl.UNSIGNED_BYTE, image);
gl.texParameteri(gl.TEXTURE_2D...
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