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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Writing the Shaker add-on

The Shaker add-on creates a shaky effect on the active object by adding noise modifiers to its animation curves.

There are cases when we want to add some shaking to a motion. For instance, directors often use a camera shake to suggest an object being bumped or hit. Another use case is the bumpy motion of a vehicle, or hairs and feathers in a windy environment. The Python script we are going to write will contain an operator and a menu function for quick execution.

Setting up the environment

We first create a Python script for our add-on:

  1. Create the PythonScriptingBlender/ch8/addons folder. We can use the file manager or the File tab of our code editor, such as VS Code.
  2. Create a new file in that folder and name it object_shaker.py. We can use the file manager or the New File button of our code editor.
  3. Open the file in your editor of choice.
  4. Set the Scripts path to PythonScriptingBlender/ch8 in the Blender File Paths preferences...
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