Deformation objects
Many deformers translate a change from one object to another. That allows us to deform a complex object by manipulating a simpler one. Here are a few notable examples:
- Curve – Deforms a mesh along a curve object
- Lattice – Transfers the changes from a regular grid to a mesh
- Armature – Transfers the pose of an articulated structure to a mesh
- Surface Deform – Transfers the deformation from one mesh to another
The object used by a modifier can be set using the modifier.object
attribute.
The Armature modifier reproduces the limb movements using a structure of bones, so it requires a special type of object that can be posed.
A Lattice modifier, on the other hand, relies on the internal coordinates of a grid, which are specific to Lattice object types.
As an example, we will see how to add lattice deformation to an object.
Using the Lattice modifier
To use lattice deformation, we need geometry to deform...