Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python 3 Object Oriented Programming

You're reading from   Python 3 Object Oriented Programming If you feel it’s time you learned object-oriented programming techniques, this is the perfect book for you. Clearly written with practical exercises, it’s the painless way to learn how to harness the power of OOP in Python.

Arrow left icon
Product type Paperback
Published in Jul 2010
Publisher Packt
ISBN-13 9781849511261
Length 404 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Python 3 Object Oriented Programming
Credits
About the Author
About the Reviewers
Preface
1. Object-oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects are Alike 4. Expecting the Unexpected 5. When to Use Object-oriented Programming 6. Python Data Structures 7. Python Object-oriented Shortcuts 8. Python Design Patterns I 9. Python Design Patterns II 10. Files and Strings 11. Testing Object-oriented Programs 12. Common Python 3 Libraries Index

Managing objects


We've been focused on objects and their attributes and methods. Now, we'll take a look at designing higher-level objects; the kinds of objects that manage other objects. The objects that tie everything together.

The difference between these objects and most of the examples we've seen so far is that our examples tend to represent concrete ideas. Management objects are more like office managers; they don't do the actual "visible" work out on the floor, but without them, there would be no communication between departments and nobody would know what they are supposed to do. Analogously, the attributes on a management class tend to refer to other objects that do the "visible" work; the behaviors on such a class delegate to those other classes at the right time, and pass messages between them.

As an example, we'll write a program that does a find and replace action for text files stored in a compressed ZIP file. We'll need objects to represent the ZIP file and each individual text...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime