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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Accessing a webcam with OpenCV


The first thing we'll do is use the webcam with OpenCV. This will be a little different from using the webcam with the Processing video library.

How to do it...

You need to start by importing the OpenCV library. Go to Sketch | Import Library | OpenCV. You'll see that the following line will be imported at the top of your sketch:

import hypermedia.video.*;  

The next thing you need to do is to declare an OpenCV object. In the setup() function, we'll create the object and set up the camera with the capture() method.

OpenCV opencv;
  
void setup()
{
  size( 640, 480 );
  
  opencv = new OpenCV( this );
  opencv.capture( width, height );
}

In the draw() function, we'll read the image from the camera, flip it, and display it using the image() function.

void draw()
{
  opencv.read();
  opencv.flip( OpenCV.FLIP_HORIZONTAL );
  image( opencv.image(), 0, 0 );
}

The result of the sketch will look like the following screenshot:

How it works...

You'll start by importing the OpenCV...

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