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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Building your first PCG graph

In the previous sections, we delved into the distinctions between a conventional procedural generation technique employing HISM/ISM and the innovative tool known as PCG. We also explained the fundamental definitions of nodes and their respective functionalities. Now, let’s progress further by initiating the construction of our inaugural PCG graph.

Creating a PCG Graph

This time, you will get a chance to construct your own basic PCG graph. Let’s start by familiarizing ourselves with the PCG workflow:

  1. Inside your Content Browser, create a new folder and name it PCG.
Figure 1.18 – Creating a PCG folder inside the Content Browser

Figure 1.18 – Creating a PCG folder inside the Content Browser

  1. Inside the PCG folder, right-click and look for PCG >PCG Graph. Let’s rename it PCG_Trees.
Figure 1.19 – Create a PCG Graph inside the PCG folder and rename it PCG_Trees

Figure 1.19 – Create a PCG Graph inside the PCG folder and rename it PCG_Trees

  1. The next step is to open the PCG...
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Procedural Content Generation with Unreal Engine 5
Published in: Nov 2024
Publisher: Packt
ISBN-13: 9781801074469
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