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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Issues with a basic implementation


Remember bot@localhost? Fire up Empathy and log in with the JID bot@localhost and password tellnoone. As Marty and Jennifer are passing the ball to each other, bot@localhost could send the hello message to either player an hijack a place in the game! While this might be interesting, this is not the kind of behavior we would hope to see in a more advanced application that uses XMPP. Instead, we would want to make sure someone like bot can't inject themselves into the game (I'll bet you could make bot change one of the player's paddle positions). We wouldn't want game control messages and chat messages to be shown in the same chat window although one thing we could do is enable chat in XMPPong 

In the following chapter, we are going to address these issues. We will look into employing custom namespaces, creating a server-side component that can help prevent cheating. We will even keep track of wins and losses and create a leaderboard of the best players. For...

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