Part 2: Understanding Realistic Texturing
In Part 2, we dive deeper into the more sophisticated texturing techniques that allow us to create realism in Blender. We explore how texture maps can be used to add realistic features to materials, how to acquire and generate custom texture maps, and how to create displacement maps to control surface imperfections on 3D models.
This part has the following chapters:
- Chapter 4, Achieving Realism with Texture Maps
- Chapter 5, Generating Texture Maps with Cycles
- Chapter 6, Creating Bumpy Surfaces with Displacement Maps