Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Robert Madsen Robert Madsen
Author Profile Icon Robert Madsen
Robert Madsen
Stephen Madsen Stephen Madsen
Author Profile Icon Stephen Madsen
Stephen Madsen
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Mixing things up

Now that we are rendering in 3D, it isn't immediately obvious how we will render things in 2D. This is especially true of our user interface, which must be rendered on top of the 3D-scene and does not move or rotate with the rest of the world.

The trick to creating a 2D interface in a 3D world is to first render the 3D world, then switch modes in OpenGL, and then render the 2D content. The following image represents the 3D content that we need to render:

Mixing things up

The next image represents the 2D text that we want to render:

Mixing things up

We want the final result to be the combination of the 3D and 2D content, as shown in the following figure:

Mixing things up

The saving state

State is a term that is used in many different ways in game programming. For example, we will create a state manager later in the chapter that will manage different states, or modes, in the game. Another way to define state is a set of conditions. For example, when we set things up to render in 3D, this is one set of conditions or state...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime