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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Game engines


Generally speaking, each engine can serve several purposes with regard to game genre and no engine can be described as a single-gameplay-style-oriented one. But it is also true that each engine has its own weaknesses and strengths, which make it more or less fit for a specific game genre, a technology, or gameplay styles. In the following sections, we are going to provide a selection of different game engines, mentioning useful information on their strengths and weaknesses, and analyze which purposes each one serves the best. Our selection won't obviously include all game engines available as we write, we will only focus on the most popular, with regard to their features, target platforms, and professional versus educational purposes.

2D game engines

Generally speaking, there are several reasons why a newly assembled team should begin dealing with 2D games.

One is that touchscreens of today's smartphones offer a better support for 2D-style gameplay. Another is that 2D games are...

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