Chapter 2. Setting Up Your Warrior
Once we have the project set up and running, it is time to start making the game itself and put something together that we can call a playable game.
The most important part of any game is the player controller. Regardless of the game genre and type, the player has to control the game somehow. It may be in the form of controlling the environment or controlling a character through the environment, or even something else.
Because the game we are building here is a third-person type of game, our players will have to control a character (I'm calling him The Gladiator
). This character will be based on the Unreal character class, as it gives us many benefits and saves us lots of time because the character class is basically a Pawn
class and pawns are actors that are controlled either by the player or AI. The character class we are building is going to be fully controlled by mouse and keyboard or the gamepad controller.
Keep in mind that we are building...