Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

What this book covers  

Chapter 1, Preparation and Asset-Configuring, outlines the project we’ll be focusing on in the book. It specifies tips and tricks to import assets optimally, configure assets, and best-practice workflows to keep your project organized.

Chapter 2, Level Design and Structure, gets you started with designing and building the main game level inside Unity, exploring interesting level design ideas as well as critically important practical considerations.

Chapter 3, Player Controls – Movement, explores player controls, that is, how player input drives and controls the main game camera.

Chapter 4, Player Controls – Typing and Health, focuses on creating a combat mechanic that damages enemies; every character that can be damaged needs health, representing the total amount of damage a character may sustain.

Chapter 5, Enemies and Artificial Intelligence, looks at how to achieve intelligent and believable enemy behavior using AI. By using AI, enemies will move around the level seeking the player and will attack when in range.

Chapter 6, Project Management and Version Control, looks at ways to optimize the game development workflow by using Version Control software. This keeps a record of your project as it moves through all its iterations.

Chapter 7, Persistent Data – Load and Save Game States, focuses on the different saving methods available with Unity as players often want their in-game progress saved, allowing them to resume where they left off previously every time they start a new play session.

Chapter 8, Performance, Optimization, Mobiles, and More, explores a selection of related topics. Specifically, it will explore how to improve the performance of your games through optimization, how to prepare your games for mobile deployment, and how to prepare generally for VR development.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime