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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Chapter 6. NPCs and Interactions

Interacting with other characters is a key feature of RPGs. So, in this chapter, we'll look to add some more characters and give them something to say.

This chapter will discuss, in general, advanced programming techniques. Some of the techniques may not be implemented in our game, but they are still good to know about. Each technique will be accompanied by an example.

After we discuss the advanced programming techniques, we will implement some of these techniques in our game to create a dialog system.

Note

This is a heavy scripting chapter. All the techniques explained are not used in this chapter but are important to know, and what's more important is to know the difference between them and when to use them.

The lists of topics that will be covered in this chapter are as follows:

  • Advanced coding, delegates, events, and messaging
  • Coroutines
  • Scriptable objects and custom importers
  • Building a conversation system
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