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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Sound basics


From a physical point of view, sound is a wave of air density changing, which propagates in the space from the sound source to our ears. In computers and other digital devices, a sound is represented as an array of numbers which describe the sound wave amplitude at discrete moments in time. These numbers are called digital audio samples.

Tip

Digital sound representation using audio samples is called Pulse Code Modulation (PCM). It is a historical term, meaning that we code the amplitudes using digital numbers.

An array of audio samples with additional information such as its discretization time step and number of channels (mono, stereo, and so on) is called a sound sample. Sound samples can be used as the elementary bricks for construction of sound and music. The most notable example is hip-hop music, which is based on samples. Many computer games also use samples for sounding player actions.

openFrameworks has good capabilities for playing samples. So using samples is a simple...

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