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Mastering Linux Device Driver Development

You're reading from   Mastering Linux Device Driver Development Write custom device drivers to support computer peripherals in Linux operating systems

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781789342048
Length 646 pages
Edition 1st Edition
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Author (1):
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John Madieu John Madieu
Author Profile Icon John Madieu
John Madieu
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Table of Contents (19) Chapters Close

Preface 1. Section 1:Kernel Core Frameworks for Embedded Device Driver Development
2. Chapter 1: Linux Kernel Concepts for Embedded Developers FREE CHAPTER 3. Chapter 2: Leveraging the Regmap API and Simplifying the Code 4. Chapter 3: Delving into the MFD Subsystem and Syscon API 5. Chapter 4: Storming the Common Clock Framework 6. Section 2: Multimedia and Power Saving in Embedded Linux Systems
7. Chapter 5: ALSA SoC Framework – Leveraging Codec and Platform Class Drivers 8. Chapter 6: ALSA SoC Framework – Delving into the Machine Class Drivers 9. Chapter 7: Demystifying V4L2 and Video Capture Device Drivers 10. Chapter 8: Integrating with V4L2 Async and Media Controller Frameworks 11. Chapter 9:Leveraging the V4L2 API from the User Space 12. Chapter 10: Linux Kernel Power Management 13. Section 3: Staying Up to Date with Other Linux Kernel Subsystems
14. Chapter 11: Writing PCI Device Drivers 15. Chapter 12: Leveraging the NVMEM Framework 16. Chapter 13: Watchdog Device Drivers 17. Chapter 14: Linux Kernel Debugging Tips and Best Practices 18. Other Books You May Enjoy

V4L2 controls infrastructure

Some devices have controls that are settable by the user in order to modify some defined properties. Some of these controls may support a list of predefined values, a default value, an adjustment, and so on. The thing is, different devices may provide different controls with different values. Moreover, while some of these controls are standard, others may be vendor-specific. The main purpose of the control framework is to present controls to the user without assumptions relating to their purpose. In this section, we only address standard controls.

The control framework relies on two main objects, both defined in include/media/v4l2- ctrls.h, like the rest of the data structures and APIs provided by this framework. The first is struct v4l2_ctrl. This structure describes the control properties and keeps track of the control's value. The second and final one is struct v4l2_ctrl_handler, which keeps track of all the controls. Their detailed definitions...

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