Animating an IK Armature
Now that we have created our armature and refined its various properties, it’s ready to be animated. The animation of an IK armature is not animated using any of the tweening methods we’ve seen up to this point. Instead, we can define various poses across the timeline and Animate will automatically fill in the frames between each pose. It can do this without creating any additional tween as the layer is already an Armature Layer, similar to how Motion Layers work when establishing a Motion Tween.
Let’s define some additional poses so that we can animate the bunny figure making a little hop.
Creating Additional Poses
Looking at the bunny Armature Layer as it is right now, there is a single pose at frame 1. A pose is signified by a small diamond shape along the timeline. As expressed previously, we can animate IK armatures by defining poses as various spots along the timeline. A pose behaves very similarly to a keyframe, except that...