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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Chapter 5. More About Making the Game

We have learned how to use the Tiled program and design our game level.Now we'll learn how to load our tiled level design within the game using the Advanced TiledMap Loader (ATL) and add collisions using the bump.lua library by Kikito.

In this chapter, we'll learn how to do the following:

  • Add collisions to tiles and objects

  • Load the player and enemy into the game world

  • Add a gravitational force

We'll also learn a new and quicker method of animating the characters by using the anim8 library.

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