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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Network communication with ZeroMQ


The ZeroMQ library is written in the C/C++ programming language and it's not a part of the Lua language. Therefore, you'll have to use one of the Lua language bindings to expose its functions to Lua scripts. This chapter will use the LuaZMQ binding library as it tries to be up to date with the current ZeroMQ version. While it exposes all the available functions from the ZeroMQ API, it adds an object-oriented approach to make it easier to use.

Getting ready

Before you start using the LuaZMQ library, you'll have to compile it into binary form.

You'll need the following items:

  • The Git versioning tool to get source files (optional)

  • The C++11 compliant compiler

  • The CMake build system

  • Lua development files

Development files for the Lua language are available at the SourceForge.net page for the LuaBinaries project at http://luabinaries.sourceforge.net/download.html.

How to do it…

Let's see how to get started with the LuaZMQ library:

  1. First, you'll have to download source files...

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