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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Playing sound samples


LuaSDL can play many sound samples at the same time by using mixing channels. This allows you to not only play more sounds simultaneously but also apply basic mixing functions to sound channels, such as volume control, panning, fade-in, and fade-out.

Getting ready

There are eight mixing channels by default, which is usually fine for simple games. You can increase the number of mixing channels by using the SDL.Mix_AllocateChannels function with one argument. The maximum number of channels is limited only by your memory.

Tip

Be extra careful when using a large number of mixing channels as you can easily slip into a segmentation fault and crash your application!

This can be used in three ways. If you submit a positive number of channels in the argument, it will allocate channels to match the desired channel count. If the submitted number is lower than a number of currently allocated channels, it'll free up the unnecessary channels. A negative number will only return a number...

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