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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Moving, rotating, and scaling objects


OpenGL offers you stack-based matrix transformations. These transformations include translating—moving, rotating, and scaling. Stacking means that previous transformations can affect succeeding transformations and they create the hierarchical structure. A typical example may be a human-like arm simulation. The arm consists of several parts connected with joints. Each part's position and orientation is dependent on the position and orientation of the previous part. Similar rules of dependency apply to all parts of the solar system. Planets orbit around stars and moons orbit their planets at the same time.

This recipe will show you how to create a simple scene with your own animated miniature of the solar system.

Getting ready

The core to success with scene animation is to understand how matrix transformations affect parts of your scene. There are four main rules to remember:

  • Each transformation changes the state of the local coordinate system, so the order...

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