Modeling low poly rocks
Rocks are really simple to build—especially low-poly ones. We’re going to make two kinds of rocks: a fairly normal boulder and a flatter one.
The process here is a bit different. You’ll start with a mesh, then mess it up and randomize it. You’ll use the Knife tool to add new edges and vertices, and Proportional Editing to shape it.
Let’s start by making a basic rock shape to build upon.
Creating the basic rock shape
Here’s how you model the basic rock shape:
- Add an icosphere.
- In the Operator menu, change the subdivisions to
1
, for the simplest possible sphere. - Press Tab to go into Edit Mode.
- Switch to Vertex Select mode.
- Turn on Proportional Editing by pressing O.
- Now, you need to flatten the bottom of the sphere. Select one of the bottom vertices and move it upward with G to flatten the bottom of the icosphere. (Don’t worry about making this perfect; just aim for mostly...