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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Summary

In this chapter, we looked at what LibGDX is about and how to go about creating a standard project, running it from the command line and importing it into your preferred IDE ready for development.

Coming up in the next chapter, we will look at making our very first LibGDX-based game! We will take a very well known old mobile game and recreate it in LibGDX. We will also introduce the game cycle concept along with rendering our own textures to the screen, move them, and access input detection.

You have been reading a chapter from
LibGDX Game Development By Example
Published in: Aug 2015
Publisher:
ISBN-13: 9781785281440
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