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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Java syntax

Throughout this book, we will use plain English to discuss some fairly technical things. You will never be asked to read a technical explanation of a Java or Android concept that has not been previously explained in a non-technical way.

Occasionally, I might ask or imply that you accept a simplified explanation in order to offer a fuller explanation at a more appropriate time, like the Java class as a black box; however, you will never need to scurry to Google in order to get your head around a big word or a jargon-filled sentence.

Having said that, the Java and Android communities are full of people who speak in technical terms and to join in and learn from these communities, you need to understand the terms they use. So the approach this book takes is to learn a concept or appreciate an idea using an entirely plain speaking language, but at the same time, it introduces the jargon as part of the learning.

Then, much of the jargon will begin to reveal its usefulness, usually as...

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