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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Chapter 10. Physics

There are many games that are great without any physics or with some basic or completely unrealistic physics. However, there is something attractive in games that have realistic physics. In this chapter, we're going to review how to integrate a physics engine in our game and get some nice physics almost effortlessly, well, at least when compared to implementing the physics simulation yourself.

In this chapter, we're going to review following topics:

  • Creating a physics node and physics bodies
  • Using physics bodies properties
  • Handling and filtering collisions
  • Using joints to connect physics objects
  • Applying forces and impulses
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