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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Chapter 7. Particle Systems

In this chapter, we will look at Cocos2d-x's inbuilt particle system and the different particles you can create with just a few lines of code. Later, we will look at how to create a mock particle system of our own using a basic creation system. We will also look at the software that can be used to create complex particle systems.

Using these different methods and techniques, we will create particles for the game. These particles will be used to spawn particles when the player shoots, for a jet particle effect while boosting the hero up, and for a small explosion particle effect when the enemy is hit by a rocket.

You will learn the following in this chapter:

  • What is a particle system?
  • Cocos2d-x's inbuilt particle system
  • Adding the gun muzzle particle system
  • Particle designing
  • Adding an explosion particle system
  • Adding a particle for jetpack when the player moves up
  • Creating your own particle system
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