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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Changing sprite images on the fly

Let's now find out how to change sprite images.

Showing the tile picture

Once a tile is picked, it has to show its picture. Pictures are just a graphical representation of a tile value, which you initially store in an array called gameArray declared at the very beginning of a gamescript.js file:

var gameArray = [0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7];
vargameScene = cc.Scene.extend({
  onEnter:function () {
    // same as before
  }
});

Then, once you create a new tile, you can assign it a custom attribute called pictureValue with the value of the i-th element of gameArray:

var game = cc.Layer.extend({
  init:function () {
    this._super();
    var gradient = cc.LayerGradient.create(cc.color(0,0,0,255), cc.color(0x46,0x82,0xB4,255));
    this.addChild(gradient);
    for(i=0;i<16;i++){
      var tile = new MemoryTile();
      tile.pictureValue = gameArray[i];
      this.addChild(tile,0);
      tile.setPosition(49+i%4*74,400-Math.floor(i/4)*74);
    }
  }
...
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