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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – modifying BeginState and add three more States


Once we modify BeginState, we'll essentially use it as a sort of template for creating all the other States, with just a few minor differences.

Note

I will explain code flow once we have the State Machine operating.

Using the next screenshot of BeginState, make the following changes:

  1. Add line 8: private StateManager manager;.

  2. Modify line 10: public BeginState(StateManager managerRef).

  3. Add line 12: manager = managerRef;.

Follow these next steps three times to create the other State classes: PlayState, WonState, and LostState.

In the Solution window of MonoDevelop, perform the following steps:

  1. Right-click on the States folder, and select Add | New File.

  2. In the New File window, navigate to General | Empty Class,

  3. At the bottom of the window, enter the class name.

  4. Click on the New button.

In each of the three new files, make them almost identical to the code of BeginState except for the class name, the constructor method name, and the text...

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