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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – modifying PlayState to add another State


We still don't have any game logic to call for State switching, so we'll just simulate being killed in the game by detecting when the Return/Enter key is pressed. Add another if statement in the StateUpdate() method of PlayState, as shown in the following screenshot:

What just happened?

That's it. That's all it takes to add another State. Simply call the SwitchState() method to instantiate any State class you wish.

The following is the Console output when you press Return/Enter while in PlayState:

What happens if you press the Return/Enter key while in any of the other States? Nothing, of course. There's no code for the Return/Enter key in the other States.

Note

This maybe a simple example, but it demonstrates how each State has its own controlling game code.

Adding OnGUI to the StateManager class

The IStateBase interface requires that each State class have the ShowIt() method. The ShowIt() method will also be called from the StateManager...

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