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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Overview of sample content

Creating triple-A games is a complex process that typically involves a large number of people in a variety of roles, including programmers, designers, artists, and more. There is no industry average for how long it takes to create a triple-A game because there are too many variables, including budget, team size, game specifications, and individual and team experience. This being said, it is likely to take up to 2 years or more to create a triple-A game from scratch.

Note

Triple-A, or AAA, games typically have very large budgets, large design and development teams, and large advertising efforts, and are largely successful. In a nutshell, triple-A games are large!

Two years is a long time, so we have shortened things for you in this book by using available game samples that come bundled with the game engine. As illustrated in the following screenshot, Lumberyard comes with a great set of starter content and sample games:

Overview of sample content

Starter content

When you first launch Lumberyard...

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