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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Summary


In this chapter, we learned how to work with multiple scenes. We have added a splash scene to show a logo, a menu scene that can alter the game settings and show the high score, and a loading scene to make the transition from one scene to another. We now also know how to load resources in the background and how to unload the unnecessary resources to free the memory.

Our game is now complete. It's not particularly pretty and the gameplay rules need a lot of tuning, but it works and it has all the essential features a simple game like this needs.

In the next chapter, we will look into polishing our game a little bit more. We will add music and a few special effects. We are going to use more animations, particle systems, and parallax background to add a 3D feeling to the game. Finally, we will learn a little bit about shaders—what they are and how they can make our game look better.

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