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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Rapier-supported shapes

Rapier provides a number of shapes you can use to wrap your geometries. In this section, we’ll walk you through all the available Rapier shapes and demonstrate these meshes through an example. Note that to use these shapes you need to call RAPIER.ColliderDesc.roundCuboid, RAPIER.ColliderDesc.ball, and so on.

Rapier provides 3D shapes and 2D shapes. We’ll only look at the 3D shapes provided by Rapier:

  • ball: A ball shape, configured by setting the radius of the ball
  • capsule: A capsule shape, defined by the half-height of the capsule and its radius
  • cuboid: A simple cube shape defined by passing in the half-width, half-height, and half-depth of the shape
  • heightfield: A height field is a shape for which each provided value defines the height of a 3D plane
  • cylinder: A cylinder shape defined by the half-height and the radius of the cylinder
  • cone: A cone shape defined by the half-height and the radius of the bottom of the...
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