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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Toc

Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Let's get serious – the game


The game we will implement now is inspired by Frogger. In this old school arcade game, you played the role of a frog trying to cross the screen by jumping on logs and avoiding cars.

In our version, the player is a developer who has to cross the network cable by jumping packets and then cross the browser "road" by avoiding bugs. To sum up, the game specifications are as follows:

  • If the player presses the up arrow key once, the "frog" will go forward one step.

  • By pressing the right and left arrow key, the player can move horizontally.

  • In the first part (the network cable) the player has to jump on packets coming from the left of the screen and moving to the right. The packets are organized in lines where packets of each line travel at different speeds. Once the player is on a packet, he/she will move along with it. If a packet drives the player outside of the screen, or if the player jumps on the cable without reaching a packet, he/she will die and start at the beginning...

You have been reading a chapter from
jQuery Game Development Essentials
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849695060
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